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authorCampbell Barton <ideasman42@gmail.com>2012-05-05 18:03:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-05 18:03:12 +0400
commita731e130432a98ab8228112027cd3eaa8ed700b1 (patch)
treee71dad8f907ccd4a73b7bbc1ad166eda2dfba9cf /source/blender/modifiers/intern/MOD_boolean_util.c
parenta30dec8e5968ae6568184cfdc2e1a69bad0e39d6 (diff)
code cleanup: function naming, use BKE_*type* prefix.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_boolean_util.c')
-rw-r--r--source/blender/modifiers/intern/MOD_boolean_util.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_boolean_util.c b/source/blender/modifiers/intern/MOD_boolean_util.c
index 8d6295ee6d4..4f16bfa1ed0 100644
--- a/source/blender/modifiers/intern/MOD_boolean_util.c
+++ b/source/blender/modifiers/intern/MOD_boolean_util.c
@@ -277,7 +277,7 @@ static Object *AddNewBlenderMesh(Scene *scene, Base *base)
// now create a new blender object.
// duplicating all the settings from the previous object
// to the new one.
- ob_new= copy_object(base->object);
+ ob_new= BKE_object_copy(base->object);
// Ok we don't want to use the actual data from the
// last object, the above function incremented the