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author | Campbell Barton <ideasman42@gmail.com> | 2011-02-13 17:16:36 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-02-13 17:16:36 +0300 |
commit | 4124804b4e67c7a1d15abaac220d08497e37d34a (patch) | |
tree | af2825d24495aab4bcb061013c6d5ad482eba035 /source/blender/modifiers/intern/MOD_build.c | |
parent | 63cc6b44e74d8538a4ba9b4f29929914d627d8f5 (diff) |
many functions in blender are not marked static but should be.
most local modifier,GPU,ImBuf and Interface functions are now static.
also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_build.c')
-rw-r--r-- | source/blender/modifiers/intern/MOD_build.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_build.c b/source/blender/modifiers/intern/MOD_build.c index 704caf0aff8..3bf1fa401f9 100644 --- a/source/blender/modifiers/intern/MOD_build.c +++ b/source/blender/modifiers/intern/MOD_build.c @@ -46,6 +46,7 @@ #include "BKE_particle.h" #include "BKE_scene.h" +#include "MOD_util.h" static void initData(ModifierData *md) { |