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authorCampbell Barton <ideasman42@gmail.com>2019-08-21 23:28:35 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-21 23:48:10 +0300
commit189aa32a3ac0e949275d16ffb19576a1306d1780 (patch)
treeff75826925b4b26f6b4aa8928fe3c5d3c799a98f /source/blender/modifiers/intern/MOD_cloth.c
parent4a2d1953f3ca3e1160a3ce767df15e481658bdf6 (diff)
Cleanup: vertex coordinate access, naming & minor changes
This also splits vertex access and allocation so it's possible to copy coordinates into an existing array without allocating it.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_cloth.c')
-rw-r--r--source/blender/modifiers/intern/MOD_cloth.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_cloth.c b/source/blender/modifiers/intern/MOD_cloth.c
index 1a6d172d2f9..cc91e345c8f 100644
--- a/source/blender/modifiers/intern/MOD_cloth.c
+++ b/source/blender/modifiers/intern/MOD_cloth.c
@@ -114,7 +114,7 @@ static void deformVerts(ModifierData *md,
}
}
- BKE_mesh_apply_vert_coords(mesh_src, vertexCos);
+ BKE_mesh_vert_coords_apply(mesh_src, vertexCos);
clothModifier_do(clmd, ctx->depsgraph, scene, ctx->object, mesh_src, vertexCos);