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authorSergey Sharybin <sergey.vfx@gmail.com>2018-02-22 14:54:06 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-02-22 14:54:06 +0300
commitdf045206021bdd448482f9d022f73029d28f7fc3 (patch)
treeb2246d23a94c05967811a67a366671254736864b /source/blender/modifiers/intern/MOD_cloth.c
parent93072e44d11efe9528d2bb7a3a62784331bf0a08 (diff)
Depsgraph: Wrap all arguments foe modifiers relations update into a struct
Makes it easier to add or remove fields needed to update relations.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_cloth.c')
-rw-r--r--source/blender/modifiers/intern/MOD_cloth.c18
1 files changed, 6 insertions, 12 deletions
diff --git a/source/blender/modifiers/intern/MOD_cloth.c b/source/blender/modifiers/intern/MOD_cloth.c
index e8c39770a14..5f806ba4e4c 100644
--- a/source/blender/modifiers/intern/MOD_cloth.c
+++ b/source/blender/modifiers/intern/MOD_cloth.c
@@ -117,17 +117,15 @@ static void deformVerts(ModifierData *md, Object *ob, DerivedMesh *derivedData,
dm->release(dm);
}
-static void updateDepgraph(ModifierData *md, DagForest *forest,
- struct Main *UNUSED(bmain),
- Scene *scene, Object *ob, DagNode *obNode)
+static void updateDepgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
ClothModifierData *clmd = (ClothModifierData *) md;
if (clmd) {
/* Actual code uses get_collisionobjects */
#ifdef WITH_LEGACY_DEPSGRAPH
- dag_add_collision_relations(forest, scene, ob, obNode, clmd->coll_parms->group, ob->lay|scene->lay, eModifierType_Collision, NULL, true, "Cloth Collision");
- dag_add_forcefield_relations(forest, scene, ob, obNode, clmd->sim_parms->effector_weights, true, 0, "Cloth Field");
+ dag_add_collision_relations(ctx->forest, ctx->scene, ctx->object, ctx->obNode, clmd->coll_parms->group, ctx->object->lay|ctx->scene->lay, eModifierType_Collision, NULL, true, "Cloth Collision");
+ dag_add_forcefield_relations(ctx->forest, ctx->scene, ctx->object, ctx->obNode, clmd->sim_parms->effector_weights, true, 0, "Cloth Field");
#else
(void)forest;
(void)scene;
@@ -137,18 +135,14 @@ static void updateDepgraph(ModifierData *md, DagForest *forest,
}
}
-static void updateDepsgraph(ModifierData *md,
- struct Main *UNUSED(bmain),
- struct Scene *scene,
- Object *ob,
- struct DepsNodeHandle *node)
+static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
ClothModifierData *clmd = (ClothModifierData *)md;
if (clmd != NULL) {
/* Actual code uses get_collisionobjects */
- DEG_add_collision_relations(node, scene, ob, clmd->coll_parms->group, ob->lay|scene->lay, eModifierType_Collision, NULL, true, "Cloth Collision");
+ DEG_add_collision_relations(ctx->node, ctx->scene, ctx->object, clmd->coll_parms->group, ctx->object->lay|ctx->scene->lay, eModifierType_Collision, NULL, true, "Cloth Collision");
- DEG_add_forcefield_relations(node, scene, ob, clmd->sim_parms->effector_weights, true, 0, "Cloth Field");
+ DEG_add_forcefield_relations(ctx->node, ctx->scene, ctx->object, clmd->sim_parms->effector_weights, true, 0, "Cloth Field");
}
}