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authorCampbell Barton <ideasman42@gmail.com>2012-01-20 17:25:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-01-20 17:25:54 +0400
commit1b505e6d1ba341d13f13a327fca1416e6cc753ef (patch)
treed84e10a589e70a1d6dfb638d34928f7ff496200d /source/blender/modifiers/intern/MOD_collision.c
parent444613cdbaa3cfa145f042b135e95e46b65b0e17 (diff)
replace CDDM_calc_normals_mapping with CDDM_calc_normals when used within modifiers.
this way modifiers wont be calculating tessface's which CDDM_calc_normals_mapping will do if not already calculated.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_collision.c')
-rw-r--r--source/blender/modifiers/intern/MOD_collision.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_collision.c b/source/blender/modifiers/intern/MOD_collision.c
index 2de7400065f..99d608351d8 100644
--- a/source/blender/modifiers/intern/MOD_collision.c
+++ b/source/blender/modifiers/intern/MOD_collision.c
@@ -132,7 +132,7 @@ static void deformVerts(ModifierData *md, Object *ob,
unsigned int numverts = 0;
CDDM_apply_vert_coords(dm, vertexCos);
- CDDM_calc_normals_mapping(dm);
+ CDDM_calc_normals(dm);
current_time = BKE_curframe(md->scene);