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authorCampbell Barton <ideasman42@gmail.com>2011-02-13 17:16:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-13 17:16:36 +0300
commit4124804b4e67c7a1d15abaac220d08497e37d34a (patch)
treeaf2825d24495aab4bcb061013c6d5ad482eba035 /source/blender/modifiers/intern/MOD_collision.c
parent63cc6b44e74d8538a4ba9b4f29929914d627d8f5 (diff)
many functions in blender are not marked static but should be.
most local modifier,GPU,ImBuf and Interface functions are now static. also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_collision.c')
-rw-r--r--source/blender/modifiers/intern/MOD_collision.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_collision.c b/source/blender/modifiers/intern/MOD_collision.c
index bdc0f0ea2e9..106e8b3957a 100644
--- a/source/blender/modifiers/intern/MOD_collision.c
+++ b/source/blender/modifiers/intern/MOD_collision.c
@@ -48,6 +48,7 @@
#include "BKE_pointcache.h"
#include "BKE_scene.h"
+#include "MOD_util.h"
static void initData(ModifierData *md)
{