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author | Campbell Barton <ideasman42@gmail.com> | 2021-07-03 16:08:40 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-03 17:43:40 +0300 |
commit | 9b89de2571b0c3fa2276b5c2ae589e0ec831d1f5 (patch) | |
tree | 63f1007a5262b4d6f1c1a96734c521d836eb6fc6 /source/blender/modifiers/intern/MOD_correctivesmooth.c | |
parent | 05f970847e12ce30e8c4c624677d94ae239ce2bc (diff) |
Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_correctivesmooth.c')
-rw-r--r-- | source/blender/modifiers/intern/MOD_correctivesmooth.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_correctivesmooth.c b/source/blender/modifiers/intern/MOD_correctivesmooth.c index fef235b456b..9e8f5bee396 100644 --- a/source/blender/modifiers/intern/MOD_correctivesmooth.c +++ b/source/blender/modifiers/intern/MOD_correctivesmooth.c @@ -267,7 +267,7 @@ static void smooth_iter__length_weight(CorrectiveSmoothModifierData *csmd, { const float eps = FLT_EPSILON * 10.0f; const uint numEdges = (uint)mesh->totedge; - /* note: the way this smoothing method works, its approx half as strong as the simple-smooth, + /* NOTE: the way this smoothing method works, its approx half as strong as the simple-smooth, * and 2.0 rarely spikes, double the value for consistent behavior. */ const float lambda = csmd->lambda * 2.0f; const MEdge *edges = mesh->medge; |