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authorJoseph Eagar <joeedh@gmail.com>2011-03-29 09:48:18 +0400
committerJoseph Eagar <joeedh@gmail.com>2011-03-29 09:48:18 +0400
commit7d43a48993c056419f144b0395781af731b06e6f (patch)
treed4aabca1f70ca8ad5199e2b723581b5ed2dd4e19 /source/blender/modifiers/intern/MOD_curve.c
parent3875461a3349722fcb7c31e444a9c76c02ae314d (diff)
=bmesh=
Multires interpolation is considerably better now, though it still has a problem with occasionally producing little random tangent spikes. Still, it's far better then it was. Also fixed a bug in dissolve faces.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_curve.c')
-rw-r--r--source/blender/modifiers/intern/MOD_curve.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_curve.c b/source/blender/modifiers/intern/MOD_curve.c
index 3a707818d3d..8b8273aab62 100644
--- a/source/blender/modifiers/intern/MOD_curve.c
+++ b/source/blender/modifiers/intern/MOD_curve.c
@@ -130,7 +130,7 @@ static void deformVertsEM(
{
DerivedMesh *dm = derivedData;
- if(!derivedData) dm = CDDM_from_BMEditMesh(editData, ob->data);
+ if(!derivedData) dm = CDDM_from_BMEditMesh(editData, ob->data, 0);
deformVerts(md, ob, dm, vertexCos, numVerts, 0, 0);