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author | Campbell Barton <ideasman42@gmail.com> | 2013-06-03 09:07:16 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-06-03 09:07:16 +0400 |
commit | 790e9d9fa084c30609a13d175c56a4f3c14f132e (patch) | |
tree | e56e66a7b0e5d1eef4153be76b1d2cc0b97c9fa6 /source/blender/modifiers/intern/MOD_decimate.c | |
parent | 8a1ef33e88d2683f8566f4db8edbc3dc2f488307 (diff) |
fix [#35311] Planar Decimate / Limited Dissolve fails to merge some adjacent faces
optionally limit by face flipping, also added support to delimit by material and edge crease.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_decimate.c')
-rw-r--r-- | source/blender/modifiers/intern/MOD_decimate.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_decimate.c b/source/blender/modifiers/intern/MOD_decimate.c index aacf622c185..6c75f1d4be9 100644 --- a/source/blender/modifiers/intern/MOD_decimate.c +++ b/source/blender/modifiers/intern/MOD_decimate.c @@ -180,7 +180,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob, case MOD_DECIM_MODE_DISSOLVE: { const int do_dissolve_boundaries = (dmd->flag & MOD_DECIM_FLAG_ALL_BOUNDARY_VERTS) != 0; - BM_mesh_decimate_dissolve(bm, dmd->angle, do_dissolve_boundaries); + BM_mesh_decimate_dissolve(bm, dmd->angle, do_dissolve_boundaries, (BMO_Delimit)dmd->delimit); break; } } |