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author | Clément Foucault <foucault.clem@gmail.com> | 2017-02-03 18:01:32 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-02-03 18:01:32 +0300 |
commit | 520ced4ad504bfcbcf0e86ff07651736dc51b8f0 (patch) | |
tree | 94cac91b50c15cdb3df35704168cd194fdb5b299 /source/blender/modifiers/intern/MOD_displace.c | |
parent | b1b5ded37f9e2967fb1e2b33c6aef89c233750ed (diff) |
Modifications to GPU_texture:
-Remove NPOT check as it should be supported by default with OGL 3.3
-All custom texture creation follow the same path now
-Now explicit texture format is required when creating a custom texture (Non RGBA8)
-Support for arrays of textures
Reviewers: dfelinto, merwin
Differential Revision: https://developer.blender.org/D2452
Diffstat (limited to 'source/blender/modifiers/intern/MOD_displace.c')
0 files changed, 0 insertions, 0 deletions