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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-05-02 18:42:05 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-05-02 18:42:05 +0400
commit4a4f091155e7fb1c7eba0988c815b41665e045b6 (patch)
tree3e3f3ffb6b4935a13efd763f3d6de2e387c725f2 /source/blender/modifiers/intern/MOD_dynamicpaint.c
parent4a8663d66e4d82b7a8b9a3f6155c6367b694e08c (diff)
Fix #35174: dynamic paint displacement missing in render.
A previous bugfix disabled the dynamic paint modifier for orco texture coordinate evaluation of the modifier stack. However the MOD_APPLY_USECACHE flag is not a good way to check if the modifier is evaluated for orcos. Instead I've added a MOD_APPLY_ORCO flag. Also removed a bunch of applyModifierEM callbacks, none of them served a purpose except for the subsurf modifier.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_dynamicpaint.c')
-rw-r--r--source/blender/modifiers/intern/MOD_dynamicpaint.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_dynamicpaint.c b/source/blender/modifiers/intern/MOD_dynamicpaint.c
index 28c21c2a879..60fb606ad8b 100644
--- a/source/blender/modifiers/intern/MOD_dynamicpaint.c
+++ b/source/blender/modifiers/intern/MOD_dynamicpaint.c
@@ -110,7 +110,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *) md;
/* dont apply dynamic paint on orco dm stack */
- if (flag & MOD_APPLY_USECACHE) {
+ if (!(flag & MOD_APPLY_ORCO)) {
return dynamicPaint_Modifier_do(pmd, md->scene, ob, dm);
}
return dm;