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authorSergey Sharybin <sergey.vfx@gmail.com>2016-12-23 13:31:19 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-01-23 14:56:55 +0300
commitbc096e1eb8790c1624ce7386cd86668267fbea48 (patch)
tree9a58e4f9f2c9bd20595d65836a00f699df83a79a /source/blender/modifiers/intern/MOD_dynamicpaint.c
parentb9311b5e5a51fec85e3bb3c1d3eaa8a2dcc839e3 (diff)
Cycles: Split ShaderData object and shader flags
We started to run out of bits there, so now we separate flags which came from __object_flags and which are either runtime or coming from __shader_flags. Rule now is: SD_OBJECT_* flags are to be tested against new object_flags field of ShaderData, all the rest flags are to be tested against flags field of ShaderData. There should be no user-visible changes, and time difference should be minimal. In fact, from tests here can only see hardly measurable difference and sometimes the new code is somewhat faster (all within a noise floor, so hard to tell for sure). Reviewers: brecht, dingto, juicyfruit, lukasstockner97, maiself Differential Revision: https://developer.blender.org/D2428
Diffstat (limited to 'source/blender/modifiers/intern/MOD_dynamicpaint.c')
0 files changed, 0 insertions, 0 deletions