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authorSergey Sharybin <sergey.vfx@gmail.com>2015-03-10 14:51:29 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-03-13 10:03:23 +0300
commit1cac8c23b5fdf151accaad8c785629f7495af5e5 (patch)
tree5430b13122a24ea10b8acfc214a25c2d00b3ba15 /source/blender/modifiers/intern/MOD_fluidsim.c
parent73ad76970ef8daf5933f7f5b6e8bc21341b7e358 (diff)
Fix T43803: Crash playing smoke animation, when linked as group instance
The issue was caused by missing relations between smoke domain and flow/source objects. This happened because smoke's modifier only iterated base objects and ignored cases when flow/source could be linked to scene via dupli-group and does not have real base. The same seems to be still needed for fluid and dynamic paint modifiers, will do it as a separate commit. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D1172
Diffstat (limited to 'source/blender/modifiers/intern/MOD_fluidsim.c')
0 files changed, 0 insertions, 0 deletions