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authorJoshua Leung <aligorith@gmail.com>2012-01-22 07:42:49 +0400
committerJoshua Leung <aligorith@gmail.com>2012-01-22 07:42:49 +0400
commitcfab40b65235a4cf55f74af1da45a9bc4511a3fd (patch)
tree733c7822fe68821e7bc4ad757720666e732305bd /source/blender/modifiers/intern/MOD_fluidsim_util.c
parentb1667911ef88e067817cb1702695a0d1e350dd78 (diff)
Fluidsim - Restoring simulation speed control (ZanQdo request)
This commit restores support for freezing or speeding up physics sims. Animate the "Speed" parameter under Domain->Time, which controls a multiplier factor for the rate at which the sim proceeds (i.e. the old "Fac-Tim" setting). Notes: * Subversion bumped to 4 to patch up defaults for new value so that old sim files will still run correctly * Names/descriptions could do with some tweaking * Porting this across was not that obvious since quite a bit of stuff had changed (as in, been cleaned up). However, from tests so far, it seems to work well.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_fluidsim_util.c')
-rw-r--r--source/blender/modifiers/intern/MOD_fluidsim_util.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_fluidsim_util.c b/source/blender/modifiers/intern/MOD_fluidsim_util.c
index 0452c6a4e73..b62a497a10c 100644
--- a/source/blender/modifiers/intern/MOD_fluidsim_util.c
+++ b/source/blender/modifiers/intern/MOD_fluidsim_util.c
@@ -95,6 +95,7 @@ void fluidsim_init(FluidsimModifierData *fluidmd)
fss->animStart = 0.0;
fss->animEnd = 4.0;
+ fss->animRate = 1.0;
fss->gstar = 0.005; // used as normgstar
fss->maxRefine = -1;
// maxRefine is set according to resolutionxyz during bake