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authorDaniel Genrich <daniel.genrich@gmx.net>2012-11-23 09:00:07 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2012-11-23 09:00:07 +0400
commitef67ddeba9c9f1f99129da3a4a7eb6b535a542e5 (patch)
tree1eb091638eb19e38ab15a77efb518ca47b66f5fa /source/blender/modifiers/intern/MOD_fluidsim_util.c
parent7189a9db514e2ba8f79ed3cf5bc6d00ea6ff4b8c (diff)
Bugfix [#29186] Object contribute to fluid sim animation start earlier than keyframe
Also fix: - Fluid simulation was always lagging 1 frame behind: E.g. the 250th frame in blender showed 249th frame of the fluid simulation. Change: - Animated enabled/disabled property only gets counted as "on" if value >= 1 Note that this bugfix should solve many problems with timings of animated fluid sim properties.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_fluidsim_util.c')
-rw-r--r--source/blender/modifiers/intern/MOD_fluidsim_util.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_fluidsim_util.c b/source/blender/modifiers/intern/MOD_fluidsim_util.c
index 47523286229..13d409dc941 100644
--- a/source/blender/modifiers/intern/MOD_fluidsim_util.c
+++ b/source/blender/modifiers/intern/MOD_fluidsim_util.c
@@ -426,7 +426,11 @@ static DerivedMesh *fluidsim_read_cache(Object *ob, DerivedMesh *orgdm,
FluidsimModifierData *fluidmd, int framenr, int useRenderParams)
{
int displaymode = 0;
- int curFrame = framenr - 1 /*scene->r.sfra*/; /* start with 0 at start frame */
+
+ int curFrame = framenr /* - 1 */ /*scene->r.sfra*/; /* start with 0 at start frame */
+ /* why start with 0 as start frame?? Animations + time are frozen for frame 0 anyway. (See physics_fluid.c for that. - DG */
+ /* If we start with frame 0, we need to remap all animation channels, too, because they will all be 1 frame late if using frame-1! - DG */
+
char targetFile[FILE_MAX];
FluidsimSettings *fss = fluidmd->fss;
DerivedMesh *dm = NULL;