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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-09-16 11:45:49 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-09-23 17:27:23 +0300 |
commit | a168c3d282083bb4c02078bbd374f5554eeddce3 (patch) | |
tree | 291f6e0a64b09066985013a65abbecfcd96c774c /source/blender/modifiers/intern/MOD_fluidsim_util.c | |
parent | 69ad44d5b48aa0d2cf00ff6c37be01f7384afe3b (diff) |
Modifiers: every modifier now copies mesh settings, fixing texture space issues
Modifier stack evaluation would copy mesh settings other than mesh topology
automatically, outside of the individual modifier evaluation. This leads to hard
to understand code, and makes it unclear which settings are available in following
modifiers, and which only after the entire stack is evaluated.
Now every modifier is responsible to ensure the mesh it outputs preserves materials,
texture space and other settings, or alters them as needed.
Fixes T64739: incorrect texture space for various modifiers
Differential Revision: https://developer.blender.org/D5808
Diffstat (limited to 'source/blender/modifiers/intern/MOD_fluidsim_util.c')
-rw-r--r-- | source/blender/modifiers/intern/MOD_fluidsim_util.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_fluidsim_util.c b/source/blender/modifiers/intern/MOD_fluidsim_util.c index 587aa108fd1..748bf4db4e2 100644 --- a/source/blender/modifiers/intern/MOD_fluidsim_util.c +++ b/source/blender/modifiers/intern/MOD_fluidsim_util.c @@ -513,6 +513,12 @@ static Mesh *fluidsim_read_cache( return NULL; } + BKE_mesh_copy_settings(newmesh, orgmesh); + + /* Fluid simulation has a texture space that based on the bounds of the fluid mesh. + * This does not seem particularly useful, but it's backwards compatible. */ + BKE_mesh_texspace_calc(newmesh); + /* load vertex velocities, if they exist... * TODO? use generate flag as loading flag as well? * warning, needs original .bobj.gz mesh loading filename */ |