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author | Hans Goudey <h.goudey@me.com> | 2020-11-26 20:56:12 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2020-11-26 20:56:12 +0300 |
commit | 26eb8d6aa0c8fcf59d427390f57765c61fde2c92 (patch) | |
tree | f31b88db5629a7f7173b7a9eb71216e139a31a9f /source/blender/modifiers/intern/MOD_mesh_to_volume.cc | |
parent | 226b02852350991eb49e5b5a01d5aa4250dd7e43 (diff) |
UI: Use decorators in volume modifiers
This is consistent with the UI for other modifier types.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_mesh_to_volume.cc')
-rw-r--r-- | source/blender/modifiers/intern/MOD_mesh_to_volume.cc | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_mesh_to_volume.cc b/source/blender/modifiers/intern/MOD_mesh_to_volume.cc index 61d556a64af..e137a59e10f 100644 --- a/source/blender/modifiers/intern/MOD_mesh_to_volume.cc +++ b/source/blender/modifiers/intern/MOD_mesh_to_volume.cc @@ -143,7 +143,6 @@ static void panel_draw(const bContext *UNUSED(C), Panel *panel) MeshToVolumeModifierData *mvmd = static_cast<MeshToVolumeModifierData *>(ptr->data); uiLayoutSetPropSep(layout, true); - uiLayoutSetPropDecorate(layout, false); uiItemR(layout, ptr, "object", 0, nullptr, ICON_NONE); uiItemR(layout, ptr, "density", 0, nullptr, ICON_NONE); |