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author | Campbell Barton <ideasman42@gmail.com> | 2019-08-21 23:28:35 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-08-21 23:48:10 +0300 |
commit | 189aa32a3ac0e949275d16ffb19576a1306d1780 (patch) | |
tree | ff75826925b4b26f6b4aa8928fe3c5d3c799a98f /source/blender/modifiers/intern/MOD_meshdeform.c | |
parent | 4a2d1953f3ca3e1160a3ce767df15e481658bdf6 (diff) |
Cleanup: vertex coordinate access, naming & minor changes
This also splits vertex access and allocation so it's possible
to copy coordinates into an existing array without allocating it.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_meshdeform.c')
-rw-r--r-- | source/blender/modifiers/intern/MOD_meshdeform.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_meshdeform.c b/source/blender/modifiers/intern/MOD_meshdeform.c index da261b4f835..a582e179983 100644 --- a/source/blender/modifiers/intern/MOD_meshdeform.c +++ b/source/blender/modifiers/intern/MOD_meshdeform.c @@ -401,7 +401,7 @@ static void meshdeformModifier_do(ModifierData *md, } /* setup deformation data */ - cagecos = BKE_mesh_vertexCos_get(cagemesh, NULL); + cagecos = BKE_mesh_vert_coords_alloc(cagemesh, NULL); bindcagecos = (float(*)[3])mmd->bindcagecos; /* We allocate 1 element extra to make it possible to |