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author | Clément Foucault <foucault.clem@gmail.com> | 2018-08-24 17:46:42 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-08-24 17:46:59 +0300 |
commit | 0ba3a1a6863a4b5960933df7d5a12d158da5d0d0 (patch) | |
tree | 63658c12166b668d2de3d58882ea0dd8e07c4e96 /source/blender/modifiers/intern/MOD_multires.c | |
parent | c899f21800533f0d188c505e3909a3e1f2a0c7f2 (diff) |
Sculpt: Optimize Mask Overlay drawing
* Remove support for diffuse color in the pbvh buffers.
* Upload raw data to GPU.
* Only draw nodes that have mask data when drawing the overlay.
This should fix T56466
Diffstat (limited to 'source/blender/modifiers/intern/MOD_multires.c')
0 files changed, 0 insertions, 0 deletions