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author | Joseph Eagar <joeedh@gmail.com> | 2022-10-07 00:06:16 +0300 |
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committer | Joseph Eagar <joeedh@gmail.com> | 2022-10-07 00:06:16 +0300 |
commit | 53d937a1700021e0cb7a52aa0c45da0014974e81 (patch) | |
tree | 2713e3a607d36ec4bdbb907a4bedc0e5b4a2a746 /source/blender/modifiers/intern/MOD_multires.c | |
parent | dfa0eb298ed3fa08cc70a472eb9427b515040457 (diff) |
Sculpt: Raise pbvh->leaf_limit to 400 for dyntopo
Setting pbvh->leaf_limit (the max triangles per node)
too low results in lots of distinct GPU meshes, which
can be slow for even moderately sized sculpt meshes
(starts to be a problem around 100-150k triangles).
Diffstat (limited to 'source/blender/modifiers/intern/MOD_multires.c')
0 files changed, 0 insertions, 0 deletions