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authorCampbell Barton <ideasman42@gmail.com>2021-06-24 08:56:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-24 08:59:34 +0300
commit4b9ff3cd42be427e478743648e9951bf8c189a04 (patch)
treeb0cb1462a8fdae38df4a0a1067349f3118d56a43 /source/blender/modifiers/intern/MOD_nodes.cc
parent2e99a74df9ecfa18c4081cdcc82227e2e24f14b1 (diff)
Cleanup: comment blocks, trailing space in comments
Diffstat (limited to 'source/blender/modifiers/intern/MOD_nodes.cc')
-rw-r--r--source/blender/modifiers/intern/MOD_nodes.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_nodes.cc b/source/blender/modifiers/intern/MOD_nodes.cc
index 8fa80025790..5daecef1946 100644
--- a/source/blender/modifiers/intern/MOD_nodes.cc
+++ b/source/blender/modifiers/intern/MOD_nodes.cc
@@ -1106,7 +1106,7 @@ static void modifyGeometrySet(ModifierData *md,
/* Drawing the properties manually with #uiItemR instead of #uiDefAutoButsRNA allows using
* the node socket identifier for the property names, since they are unique, but also having
- * the correct label displayed in the UI. */
+ * the correct label displayed in the UI. */
static void draw_property_for_socket(uiLayout *layout,
PointerRNA *bmain_ptr,
PointerRNA *md_ptr,