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authorHans Goudey <h.goudey@me.com>2020-11-30 18:23:57 +0300
committerHans Goudey <h.goudey@me.com>2020-11-30 18:23:57 +0300
commit69f4088ba1f598394d4d599f996772a7b183aad7 (patch)
treea40d533ac67c2a311728831dcec95b5571d1151e /source/blender/modifiers/intern/MOD_nodes.cc
parenteb9402996efd1dbf6a94062dd1792ab186da9f72 (diff)
Geometry Nodes: Change modifier name
The modifier was called "Empty", which reflects the fact that the modifier doesn't do anything when you add it. However, that is not true after you change the modifier's node group, and the fact that the modifier uses nodes is the one thing that distinguishes it at this point. This commit changes the name to "Geometry Nodes", which is simple and consistent with the "Geometry Node Editor" and the naming of the project so far.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_nodes.cc')
-rw-r--r--source/blender/modifiers/intern/MOD_nodes.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_nodes.cc b/source/blender/modifiers/intern/MOD_nodes.cc
index f9f523ce2d4..fd8084d933c 100644
--- a/source/blender/modifiers/intern/MOD_nodes.cc
+++ b/source/blender/modifiers/intern/MOD_nodes.cc
@@ -1044,7 +1044,7 @@ static void freeData(ModifierData *md)
}
ModifierTypeInfo modifierType_Nodes = {
- /* name */ "Empty",
+ /* name */ "GeometryNodes",
/* structName */ "NodesModifierData",
/* structSize */ sizeof(NodesModifierData),
/* srna */ &RNA_NodesModifier,