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authorJacques Lucke <jacques@blender.org>2022-07-08 17:16:56 +0300
committerJacques Lucke <jacques@blender.org>2022-07-08 17:16:56 +0300
commitb876ce2a4a4638142439a7cf265a0780491ae4cc (patch)
tree871d71eb6d1cf215869fc941c831c81bcacc6433 /source/blender/modifiers/intern/MOD_nodes.cc
parentf391e8f316bd29b700cef874a59cf3b64203d70c (diff)
Geometry Nodes: new geometry attribute API
Currently, there are two attribute API. The first, defined in `BKE_attribute.h` is accessible from RNA and C code. The second is implemented with `GeometryComponent` and is only accessible in C++ code. The second is widely used, but only being accessible through the `GeometrySet` API makes it awkward to use, and even impossible for types that don't correspond directly to a geometry component like `CurvesGeometry`. This patch adds a new attribute API, designed to replace the `GeometryComponent` attribute API now, and to eventually replace or be the basis of the other one. The basic idea is that there is an `AttributeAccessor` class that allows code to interact with a set of attributes owned by some geometry. The accessor itself has no ownership. `AttributeAccessor` is a simple type that can be passed around by value. That makes it easy to return it from functions and to store it in containers. For const-correctness, there is also a `MutableAttributeAccessor` that allows changing individual and can add or remove attributes. Currently, `AttributeAccessor` is composed of two pointers. The first is a pointer to the owner of the attribute data. The second is a pointer to a struct with function pointers, that is similar to a virtual function table. The functions know how to access attributes on the owner. The actual attribute access for geometries is still implemented with the `AttributeProvider` pattern, which makes it easy to support different sources of attributes on a geometry and simplifies dealing with built-in attributes. There are different ways to get an attribute accessor for a geometry: * `GeometryComponent.attributes()` * `CurvesGeometry.attributes()` * `bke::mesh_attributes(const Mesh &)` * `bke::pointcloud_attributes(const PointCloud &)` All of these also have a `_for_write` variant that returns a `MutabelAttributeAccessor`. Differential Revision: https://developer.blender.org/D15280
Diffstat (limited to 'source/blender/modifiers/intern/MOD_nodes.cc')
-rw-r--r--source/blender/modifiers/intern/MOD_nodes.cc37
1 files changed, 21 insertions, 16 deletions
diff --git a/source/blender/modifiers/intern/MOD_nodes.cc b/source/blender/modifiers/intern/MOD_nodes.cc
index a63a89e076b..885d2f901ec 100644
--- a/source/blender/modifiers/intern/MOD_nodes.cc
+++ b/source/blender/modifiers/intern/MOD_nodes.cc
@@ -109,7 +109,7 @@ using blender::Span;
using blender::StringRef;
using blender::StringRefNull;
using blender::Vector;
-using blender::bke::OutputAttribute;
+using blender::bke::AttributeMetaData;
using blender::fn::Field;
using blender::fn::GField;
using blender::fn::ValueOrField;
@@ -999,22 +999,27 @@ static Vector<OutputAttributeToStore> compute_attributes_to_store(
continue;
}
const GeometryComponent &component = *geometry.get_component_for_read(component_type);
+ if (component.is_empty()) {
+ continue;
+ }
+ const blender::bke::AttributeAccessor attributes = *component.attributes();
for (const auto item : outputs_by_domain.items()) {
const eAttrDomain domain = item.key;
const Span<OutputAttributeInfo> outputs_info = item.value;
- if (!component.attribute_domain_supported(domain)) {
+ if (!attributes.domain_supported(domain)) {
continue;
}
- const int domain_num = component.attribute_domain_num(domain);
+ const int domain_size = attributes.domain_size(domain);
blender::bke::GeometryComponentFieldContext field_context{component, domain};
- blender::fn::FieldEvaluator field_evaluator{field_context, domain_num};
+ blender::fn::FieldEvaluator field_evaluator{field_context, domain_size};
for (const OutputAttributeInfo &output_info : outputs_info) {
const CPPType &type = output_info.field.cpp_type();
OutputAttributeToStore store{
component_type,
domain,
output_info.name,
- GMutableSpan{type, MEM_malloc_arrayN(domain_num, type.size(), __func__), domain_num}};
+ GMutableSpan{
+ type, MEM_malloc_arrayN(domain_size, type.size(), __func__), domain_size}};
field_evaluator.add_with_destination(output_info.field, store.data);
attributes_to_store.append(store);
}
@@ -1029,33 +1034,33 @@ static void store_computed_output_attributes(
{
for (const OutputAttributeToStore &store : attributes_to_store) {
GeometryComponent &component = geometry.get_component_for_write(store.component_type);
+ blender::bke::MutableAttributeAccessor attributes = *component.attributes_for_write();
+
const eCustomDataType data_type = blender::bke::cpp_type_to_custom_data_type(
store.data.type());
- const std::optional<AttributeMetaData> meta_data = component.attribute_get_meta_data(
- store.name);
+ const std::optional<AttributeMetaData> meta_data = attributes.lookup_meta_data(store.name);
/* Attempt to remove the attribute if it already exists but the domain and type don't match.
* Removing the attribute won't succeed if it is built in and non-removable. */
if (meta_data.has_value() &&
(meta_data->domain != store.domain || meta_data->data_type != data_type)) {
- component.attribute_try_delete(store.name);
+ attributes.remove(store.name);
}
/* Try to create the attribute reusing the stored buffer. This will only succeed if the
* attribute didn't exist before, or if it existed but was removed above. */
- if (component.attribute_try_create(
- store.name,
- store.domain,
- blender::bke::cpp_type_to_custom_data_type(store.data.type()),
- AttributeInitMove(store.data.data()))) {
+ if (attributes.add(store.name,
+ store.domain,
+ blender::bke::cpp_type_to_custom_data_type(store.data.type()),
+ blender::bke::AttributeInitMove(store.data.data()))) {
continue;
}
- OutputAttribute attribute = component.attribute_try_get_for_output_only(
+ blender::bke::GAttributeWriter attribute = attributes.lookup_or_add_for_write(
store.name, store.domain, data_type);
if (attribute) {
- attribute.varray().set_all(store.data.data());
- attribute.save();
+ attribute.varray.set_all(store.data.data());
+ attribute.finish();
}
/* We were unable to reuse the data, so it must be destructed and freed. */