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authorJacques Lucke <jacques@blender.org>2022-05-30 13:54:07 +0300
committerJacques Lucke <jacques@blender.org>2022-05-30 13:54:07 +0300
commitbb0fc675822f313c5546a2498a162472c2571ecb (patch)
tree2f4a7941a1a32d24260d3add53e92103506a8593 /source/blender/modifiers/intern/MOD_nodes.cc
parent2f77b2daaccfa00866f049e4c2fc1cdee41e8ae1 (diff)
Nodes: add separately allocated run-time data for bNodeTree
`bNodeTree` has a lot of run-time embedded in it currently. Having a separately allocated run-time struct has some benefits: * Run-time data is not stored in files. * Makes it easy to use c++ types as run-time data. * More clear distinction between what data only exists at run-time and which doesn't. This commit doesn't move all run-time data to the new struct yet, only the data where I know for sure how it is used. The remaining data can be moved separately. Differential Revision: https://developer.blender.org/D15033
Diffstat (limited to 'source/blender/modifiers/intern/MOD_nodes.cc')
-rw-r--r--source/blender/modifiers/intern/MOD_nodes.cc6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/modifiers/intern/MOD_nodes.cc b/source/blender/modifiers/intern/MOD_nodes.cc
index 0d8cef3e083..e0105e4962d 100644
--- a/source/blender/modifiers/intern/MOD_nodes.cc
+++ b/source/blender/modifiers/intern/MOD_nodes.cc
@@ -45,6 +45,7 @@
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
+#include "BKE_node_runtime.hh"
#include "BKE_node_tree_update.h"
#include "BKE_object.h"
#include "BKE_pointcloud.h"
@@ -396,8 +397,9 @@ static bool socket_type_has_attribute_toggle(const bNodeSocket &socket)
*/
static bool input_has_attribute_toggle(const bNodeTree &node_tree, const int socket_index)
{
- BLI_assert(node_tree.field_inferencing_interface != nullptr);
- const FieldInferencingInterface &field_interface = *node_tree.field_inferencing_interface;
+ BLI_assert(node_tree.runtime->field_inferencing_interface);
+ const FieldInferencingInterface &field_interface =
+ *node_tree.runtime->field_inferencing_interface;
return field_interface.inputs[socket_index] != InputSocketFieldType::None;
}