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author | Charlie Jolly <charlie> | 2021-10-14 16:31:34 +0300 |
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committer | Charlie Jolly <mistajolly@gmail.com> | 2021-10-14 16:56:48 +0300 |
commit | 2341ca990c17df7a77d4527a707f7b9e3d5f0f1a (patch) | |
tree | a4d713830ad16e556dbd2c94848531c4435f7f44 /source/blender/modifiers/intern/MOD_nodes_evaluator.cc | |
parent | 55cf9bb5e653ef824cf32aae899437525d1f16e0 (diff) |
Geometry Nodes: Add White Noise texture
Port White Noise shader to geometry nodes.
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D12719
Diffstat (limited to 'source/blender/modifiers/intern/MOD_nodes_evaluator.cc')
-rw-r--r-- | source/blender/modifiers/intern/MOD_nodes_evaluator.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_nodes_evaluator.cc b/source/blender/modifiers/intern/MOD_nodes_evaluator.cc index a85fc29430f..d600e708167 100644 --- a/source/blender/modifiers/intern/MOD_nodes_evaluator.cc +++ b/source/blender/modifiers/intern/MOD_nodes_evaluator.cc @@ -332,6 +332,7 @@ static void get_socket_value(const SocketRef &socket, void *r_value) if (ELEM(bnode.type, GEO_NODE_SET_POSITION, SH_NODE_TEX_NOISE, + SH_NODE_TEX_WHITE_NOISE, GEO_NODE_MESH_TO_POINTS, GEO_NODE_PROXIMITY)) { new (r_value) Field<float3>(bke::AttributeFieldInput::Create<float3>("position")); |