diff options
author | Jacques Lucke <jacques@blender.org> | 2021-09-20 20:01:08 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-09-20 20:01:08 +0300 |
commit | 3b8d702a2f071319d53aa622ebed0e9bc4ff3876 (patch) | |
tree | 58f005e9b93feaad26eebf1f1b9fb186dc8d7c44 /source/blender/modifiers/intern/MOD_nodes_evaluator.cc | |
parent | 32a4c7f188826d649b231b39baa1c1bcb7cbcbdc (diff) |
Geometry Nodes: use implicit position input in noise node
This is the same behavior as in shader nodes.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_nodes_evaluator.cc')
-rw-r--r-- | source/blender/modifiers/intern/MOD_nodes_evaluator.cc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_nodes_evaluator.cc b/source/blender/modifiers/intern/MOD_nodes_evaluator.cc index a215ad4d21a..56de0f87ed8 100644 --- a/source/blender/modifiers/intern/MOD_nodes_evaluator.cc +++ b/source/blender/modifiers/intern/MOD_nodes_evaluator.cc @@ -326,7 +326,8 @@ static void get_socket_value(const SocketRef &socket, void *r_value) * more complex defaults (other than just single values) in their socket declarations. */ if (bsocket.flag & SOCK_HIDE_VALUE) { const bNode &bnode = *socket.bnode(); - if (bsocket.type == SOCK_VECTOR && bnode.type == GEO_NODE_SET_POSITION) { + if (bsocket.type == SOCK_VECTOR && + ELEM(bnode.type, GEO_NODE_SET_POSITION, SH_NODE_TEX_NOISE)) { new (r_value) Field<float3>( std::make_shared<bke::AttributeFieldInput>("position", CPPType::get<float3>())); return; |