diff options
author | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
commit | be038b844cb53bc228d3e98bfe09071560930cde (patch) | |
tree | 13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/modifiers/intern/MOD_remesh.c | |
parent | 20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff) |
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons`
in the API added in 05952aa94d33eeb50. This aligns better with
existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_remesh.c')
-rw-r--r-- | source/blender/modifiers/intern/MOD_remesh.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/modifiers/intern/MOD_remesh.c b/source/blender/modifiers/intern/MOD_remesh.c index 37d711a4bfa..4241ca5a591 100644 --- a/source/blender/modifiers/intern/MOD_remesh.c +++ b/source/blender/modifiers/intern/MOD_remesh.c @@ -60,7 +60,7 @@ static void init_dualcon_mesh(DualConInput *input, Mesh *mesh) { memset(input, 0, sizeof(DualConInput)); - input->co = (void *)BKE_mesh_vertices(mesh); + input->co = (void *)BKE_mesh_verts(mesh); input->co_stride = sizeof(MVert); input->totco = mesh->totvert; @@ -96,8 +96,8 @@ static void *dualcon_alloc_output(int totvert, int totquad) } output->mesh = BKE_mesh_new_nomain(totvert, 0, 0, 4 * totquad, totquad); - output->verts = BKE_mesh_vertices_for_write(output->mesh); - output->polys = BKE_mesh_polygons_for_write(output->mesh); + output->verts = BKE_mesh_verts_for_write(output->mesh); + output->polys = BKE_mesh_polys_for_write(output->mesh); output->loops = BKE_mesh_loops_for_write(output->mesh); return output; @@ -200,7 +200,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *UNUSED(ctx) } if (rmd->flag & MOD_REMESH_SMOOTH_SHADING) { - MPoly *mpoly = BKE_mesh_polygons_for_write(result); + MPoly *mpoly = BKE_mesh_polys_for_write(result); int i, totpoly = result->totpoly; /* Apply smooth shading to output faces */ |