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authorCampbell Barton <ideasman42@gmail.com>2013-05-30 21:36:43 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-05-30 21:36:43 +0400
commit09e11ad6ef1187d581b64a9ac6ebbbb6f056f7d9 (patch)
tree7f3100eed9f03496573b80ead9a8f3cf32e75b3b /source/blender/modifiers/intern/MOD_screw.c
parent1be293629833a43a5ecf3a76c6ed838d183a2683 (diff)
modifier stack: lazy initialize normals
many modifiers were calculating normals, when those normals were ignored by the next modifier. now flag normals as dirty and recalculate for modifiers that set use `dependsOnNormals()` callback. Quick test on mesh with 12 modifiers (mostly build type), calculated normals 6 times, now it only runs once - so this will give some speedup too.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_screw.c')
-rw-r--r--source/blender/modifiers/intern/MOD_screw.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index bbafa8c939e..475d294abd6 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -897,8 +897,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
#endif
if ((ltmd->flag & MOD_SCREW_NORMAL_CALC) == 0) {
- /* BMESH_TODO, we only need to get vertex normals here, this is way overkill */
- CDDM_calc_normals(result);
+ result->dirty |= DM_DIRTY_NORMALS;
}
return result;