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authorSergey Sharybin <sergey.vfx@gmail.com>2015-03-13 09:48:04 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-03-13 10:03:23 +0300
commitaa4cb95a5c8569704f166cfd6d8f65606502ea40 (patch)
tree3b3e99d9cc87222e632b071f1adc207452825ba1 /source/blender/modifiers/intern/MOD_screw.c
parent1cac8c23b5fdf151accaad8c785629f7495af5e5 (diff)
Pass proper bmain to the updateDepgraph() of modifiers
This is mainly to make physics modifiers being able to work with it. For other cases this main is not needed.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_screw.c')
-rw-r--r--source/blender/modifiers/intern/MOD_screw.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index 5900baaf537..2c9f5e32440 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -1058,6 +1058,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
static void updateDepgraph(ModifierData *md, DagForest *forest,
+ struct Main *UNUSED(bmain),
struct Scene *UNUSED(scene),
Object *UNUSED(ob),
DagNode *obNode)