Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBastien Montagne <montagne29@wanadoo.fr>2018-09-03 18:44:36 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-09-03 18:44:36 +0300
commita43ebc63fafeb3b945529117a2efacc80399d272 (patch)
treed8ab3e90e50177874f2423b3bc1486548dccd7dd /source/blender/modifiers/intern/MOD_screw.c
parentb46e987a70682fcfc227ec71e9726c3ad6a230db (diff)
parent265ec400ab1945cd7bc78d50b7d8f184c01fdd10 (diff)
Merge branch 'master' into blender2.8
Conflicts: source/blender/blenkernel/intern/collision.c
Diffstat (limited to 'source/blender/modifiers/intern/MOD_screw.c')
-rw-r--r--source/blender/modifiers/intern/MOD_screw.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index 96335707082..42e9d8fddf8 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -58,7 +58,7 @@
/* used for gathering edge connectivity */
typedef struct ScrewVertConnect {
float dist; /* distance from the center axis */
- float co[3]; /* loaction relative to the transformed axis */
+ float co[3]; /* location relative to the transformed axis */
float no[3]; /* calc normal of the vertex */
unsigned int v[2]; /* 2 verts on either side of this one */
MEdge *e[2]; /* edges on either side, a bit of a waste since each edge ref's 2 edges */
@@ -297,7 +297,7 @@ static Mesh *applyModifier(
/* angle */
-#if 0 /* cant incluide this, not predictable enough, though quite fun. */
+#if 0 /* can't include this, not predictable enough, though quite fun. */
if (ltmd->flag & MOD_SCREW_OBJECT_ANGLE) {
float mtx3_tx[3][3];
copy_m3_m4(mtx3_tx, mtx_tx);
@@ -673,7 +673,7 @@ static Mesh *applyModifier(
if (tmpf1[ltmd->axis] < vc_tmp->co[ltmd->axis]) { /* best is above */
ed_loop_flip = 1;
}
- else { /* best is below or even... in even case we cant know whet to do. */
+ else { /* best is below or even... in even case we can't know what to do. */
ed_loop_flip = 0;
}
@@ -809,7 +809,7 @@ static Mesh *applyModifier(
copy_v3_v3(vc->no, vc->co);
}
- /* we wont be looping on this data again so copy normals here */
+ /* we won't be looping on this data again so copy normals here */
if ((angle < 0.0f) != do_flip)
negate_v3(vc->no);
@@ -897,7 +897,7 @@ static Mesh *applyModifier(
}
if (close) {
- /* last loop of edges, previous loop dosnt account for the last set of edges */
+ /* last loop of edges, previous loop doesn't account for the last set of edges */
const unsigned int varray_stride = (step_tot - 1) * totvert;
for (i = 0; i < totvert; i++) {