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author | Philipp Oeser <info@graphics-engineer.com> | 2020-12-08 18:10:08 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2020-12-10 15:20:15 +0300 |
commit | 2b9eb5eee58acb81d8ae7e64a5a95526623d64d7 (patch) | |
tree | f5a35e1d9a573f5c519e91bcb4f0d71fb1907c9f /source/blender/modifiers/intern/MOD_shapekey.c | |
parent | e795ba1529a28ec276a5178fda2025e5ec071bbf (diff) |
Fix T83361: UV Editor does not draw pinned selected UVs as pinned
Caused by rB4212b6528af.
outlineColor is computed by the vertex shader, so not a uniform.
So outlineColor was undefined.
note: it was still possible to run into the situation that a selected UV
is drawn ontop of a selected pinned UV [you had to disable sticky
selection for this], now also make sure selected-pinned are drawn
topmost, then selected, then unselected UVs.
Maniphest Tasks: T83361
Differential Revision: https://developer.blender.org/D9786
Diffstat (limited to 'source/blender/modifiers/intern/MOD_shapekey.c')
0 files changed, 0 insertions, 0 deletions