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authorSergey Sharybin <sergey.vfx@gmail.com>2015-03-13 09:48:04 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-03-13 10:03:23 +0300
commitaa4cb95a5c8569704f166cfd6d8f65606502ea40 (patch)
tree3b3e99d9cc87222e632b071f1adc207452825ba1 /source/blender/modifiers/intern/MOD_shrinkwrap.c
parent1cac8c23b5fdf151accaad8c785629f7495af5e5 (diff)
Pass proper bmain to the updateDepgraph() of modifiers
This is mainly to make physics modifiers being able to work with it. For other cases this main is not needed.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_shrinkwrap.c')
-rw-r--r--source/blender/modifiers/intern/MOD_shrinkwrap.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_shrinkwrap.c b/source/blender/modifiers/intern/MOD_shrinkwrap.c
index 302013b9b07..fd583c43d6e 100644
--- a/source/blender/modifiers/intern/MOD_shrinkwrap.c
+++ b/source/blender/modifiers/intern/MOD_shrinkwrap.c
@@ -143,6 +143,7 @@ static void deformVertsEM(ModifierData *md, Object *ob, struct BMEditMesh *editD
}
static void updateDepgraph(ModifierData *md, DagForest *forest,
+ struct Main *UNUSED(bmain),
struct Scene *UNUSED(scene),
Object *UNUSED(ob),
DagNode *obNode)