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authorBastien Montagne <montagne29@wanadoo.fr>2018-09-03 18:44:36 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-09-03 18:44:36 +0300
commita43ebc63fafeb3b945529117a2efacc80399d272 (patch)
treed8ab3e90e50177874f2423b3bc1486548dccd7dd /source/blender/modifiers/intern/MOD_simpledeform.c
parentb46e987a70682fcfc227ec71e9726c3ad6a230db (diff)
parent265ec400ab1945cd7bc78d50b7d8f184c01fdd10 (diff)
Merge branch 'master' into blender2.8
Conflicts: source/blender/blenkernel/intern/collision.c
Diffstat (limited to 'source/blender/modifiers/intern/MOD_simpledeform.c')
-rw-r--r--source/blender/modifiers/intern/MOD_simpledeform.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/modifiers/intern/MOD_simpledeform.c b/source/blender/modifiers/intern/MOD_simpledeform.c
index 756ce3c83a9..f9da939b21b 100644
--- a/source/blender/modifiers/intern/MOD_simpledeform.c
+++ b/source/blender/modifiers/intern/MOD_simpledeform.c
@@ -52,7 +52,7 @@
#define BEND_EPS 0.000001f
-/* Re-maps the indicies for X Y Z by shifting them up and wrapping, such that
+/* Re-maps the indices for X Y Z by shifting them up and wrapping, such that
* X = Y, Y = Z, Z = X (for X axis), and X = Z, Y = X, Z = Y (for Y axis). This
* exists because the deformations (excluding bend) are based on the Z axis.
* Having this helps avoid long, drawn out switches. */
@@ -200,7 +200,7 @@ static void SimpleDeformModifier_do(
/* This is historically the lock axis, _not_ the deform axis as the name would imply */
const int deform_axis = smd->deform_axis;
int lock_axis = smd->axis;
- if (smd->mode == MOD_SIMPLEDEFORM_MODE_BEND) { /* Bend mode shouln't have any lock axis */
+ if (smd->mode == MOD_SIMPLEDEFORM_MODE_BEND) { /* Bend mode shouldn't have any lock axis */
lock_axis = 0;
}
else {
@@ -264,7 +264,7 @@ static void SimpleDeformModifier_do(
}
- /* SMD values are normalized to the BV, calculate the absolut values */
+ /* SMD values are normalized to the BV, calculate the absolute values */
smd_limit[1] = lower + (upper - lower) * smd->limit[1];
smd_limit[0] = lower + (upper - lower) * smd->limit[0];