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authorCampbell Barton <ideasman42@gmail.com>2015-05-04 13:36:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-05-04 13:56:57 +0300
commitabd68c6e45a67ff682f13000d1ae2f8b79edea22 (patch)
tree87fa02bc9a6aa9ad2ba9396682acde7c60478b0a /source/blender/modifiers/intern/MOD_skin.c
parent8d5eeab473110ee102b68fedfe74b4404f7cc07f (diff)
Fix T42893: Skin Modifier, changes randomly toggling editmode
Own regression, previously it would do a full mesh normal calculation for each isolated shape (could hang on meshes with many loose parts). However the normals are needed, instead of doing a full calculation, just set normals on new faces. Thanks to Brecht for finding cause!
Diffstat (limited to 'source/blender/modifiers/intern/MOD_skin.c')
-rw-r--r--source/blender/modifiers/intern/MOD_skin.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_skin.c b/source/blender/modifiers/intern/MOD_skin.c
index 02515360f3a..155c76638f9 100644
--- a/source/blender/modifiers/intern/MOD_skin.c
+++ b/source/blender/modifiers/intern/MOD_skin.c
@@ -249,6 +249,7 @@ static bool build_hull(SkinOutput *so, Frame **frames, int totframe)
/* Apply face attributes to hull output */
BMO_ITER (f, &oiter, op.slots_out, "geom.out", BM_FACE) {
+ BM_face_normal_update(f);
if (so->smd->flag & MOD_SKIN_SMOOTH_SHADING)
BM_elem_flag_enable(f, BM_ELEM_SMOOTH);
f->mat_nr = so->mat_nr;
@@ -960,6 +961,7 @@ static void add_poly(SkinOutput *so,
BLI_assert(v1 && v2 && v3);
f = BM_face_create_verts(so->bm, verts, v4 ? 4 : 3, NULL, BM_CREATE_NO_DOUBLE, true);
+ BM_face_normal_update(f);
if (so->smd->flag & MOD_SKIN_SMOOTH_SHADING)
BM_elem_flag_enable(f, BM_ELEM_SMOOTH);
f->mat_nr = so->mat_nr;
@@ -1421,6 +1423,9 @@ static void hull_merge_triangles(SkinOutput *so, const SkinModifierData *smd)
if (adj[0]->len == 3 && adj[1]->len == 3) {
BMVert *quad[4];
+ BLI_assert(BM_face_is_normal_valid(adj[0]));
+ BLI_assert(BM_face_is_normal_valid(adj[1]));
+
/* Construct quad using the two triangles adjacent to
* the edge */
quad_from_tris(e, adj, quad);