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author | Hans Goudey <h.goudey@me.com> | 2020-07-02 17:47:02 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2020-07-02 17:47:02 +0300 |
commit | 06de1bddae65dca06ec44b996372ce6a6e8d70e8 (patch) | |
tree | b2d7eaf45251c6f5b07a6fc3e2e78e757acec273 /source/blender/modifiers/intern/MOD_skin.c | |
parent | fb0f0f4d79a7cc89f31787615d25a98ca263bef5 (diff) |
UI: Small Tweaks to Modifier Layouts for Consistency
These changes are smaller, made based on feedback and a pass on all
the layouts for clarity and consistency. The Multires modifier UI will
be addressed in a separate patch. Here is an overview of the changes:
Renaming Options:
- Build: "Start" -> "Start Frame"
- Curve: "From Radius" -> "Size from Radius"
- Screw: "Calc Order" -> "Calculate Order"
- Displace, Warp, Wave: "Texture Coordinates Object" -> "Object"
Move Mode Toggle to Top & Expand:
- Bevel, Boolean, Normal Edit, Subdivision
Use Columns for Tighter Spacing:
- Displace, Explode, Ocean, Particle Instance, Remesh, Shrinkwrap,
Solidify, Warp, Weighted Normal, Wave
Misc:
- Bevel: Set inactive properties for vertex bevel
- Mesh Sequence Cache: Remove box for cache file
- Skin: Don't align "Mark Loose" and "Clear Loose"
- Array: Expand relative offset subpanel by default
- Array: Move start cap, end cap to a new subpanel
- Bevel: Move width type above width
Differential Revision: https://developer.blender.org/D8115
Diffstat (limited to 'source/blender/modifiers/intern/MOD_skin.c')
-rw-r--r-- | source/blender/modifiers/intern/MOD_skin.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_skin.c b/source/blender/modifiers/intern/MOD_skin.c index 683ae023271..8f0174fe6d9 100644 --- a/source/blender/modifiers/intern/MOD_skin.c +++ b/source/blender/modifiers/intern/MOD_skin.c @@ -1974,7 +1974,7 @@ static void panel_draw(const bContext *C, Panel *panel) uiItemO(row, IFACE_("Create Armature"), ICON_NONE, "OBJECT_OT_skin_armature_create"); uiItemO(row, NULL, ICON_NONE, "MESH_OT_customdata_skin_add"); - row = uiLayoutRow(layout, true); + row = uiLayoutRow(layout, false); uiItemFullO(row, "OBJECT_OT_skin_loose_mark_clear", IFACE_("Mark Loose"), |