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authorHans Goudey <h.goudey@me.com>2020-07-02 17:47:02 +0300
committerHans Goudey <h.goudey@me.com>2020-07-02 17:47:02 +0300
commit06de1bddae65dca06ec44b996372ce6a6e8d70e8 (patch)
treeb2d7eaf45251c6f5b07a6fc3e2e78e757acec273 /source/blender/modifiers/intern/MOD_skin.c
parentfb0f0f4d79a7cc89f31787615d25a98ca263bef5 (diff)
UI: Small Tweaks to Modifier Layouts for Consistency
These changes are smaller, made based on feedback and a pass on all the layouts for clarity and consistency. The Multires modifier UI will be addressed in a separate patch. Here is an overview of the changes: Renaming Options: - Build: "Start" -> "Start Frame" - Curve: "From Radius" -> "Size from Radius" - Screw: "Calc Order" -> "Calculate Order" - Displace, Warp, Wave: "Texture Coordinates Object" -> "Object" Move Mode Toggle to Top & Expand: - Bevel, Boolean, Normal Edit, Subdivision Use Columns for Tighter Spacing: - Displace, Explode, Ocean, Particle Instance, Remesh, Shrinkwrap, Solidify, Warp, Weighted Normal, Wave Misc: - Bevel: Set inactive properties for vertex bevel - Mesh Sequence Cache: Remove box for cache file - Skin: Don't align "Mark Loose" and "Clear Loose" - Array: Expand relative offset subpanel by default - Array: Move start cap, end cap to a new subpanel - Bevel: Move width type above width Differential Revision: https://developer.blender.org/D8115
Diffstat (limited to 'source/blender/modifiers/intern/MOD_skin.c')
-rw-r--r--source/blender/modifiers/intern/MOD_skin.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_skin.c b/source/blender/modifiers/intern/MOD_skin.c
index 683ae023271..8f0174fe6d9 100644
--- a/source/blender/modifiers/intern/MOD_skin.c
+++ b/source/blender/modifiers/intern/MOD_skin.c
@@ -1974,7 +1974,7 @@ static void panel_draw(const bContext *C, Panel *panel)
uiItemO(row, IFACE_("Create Armature"), ICON_NONE, "OBJECT_OT_skin_armature_create");
uiItemO(row, NULL, ICON_NONE, "MESH_OT_customdata_skin_add");
- row = uiLayoutRow(layout, true);
+ row = uiLayoutRow(layout, false);
uiItemFullO(row,
"OBJECT_OT_skin_loose_mark_clear",
IFACE_("Mark Loose"),