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authorCampbell Barton <ideasman42@gmail.com>2018-06-01 19:19:39 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-01 19:19:39 +0300
commit75fc1c35070e0cf247f2d2e4cffe8a6e711522ff (patch)
tree508760dfe37e2fa864b2ee74914a979516a344fc /source/blender/modifiers/intern/MOD_skin.c
parent051e186d5c61dccfc776b8da9b83c598421be4e7 (diff)
Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_skin.c')
-rw-r--r--source/blender/modifiers/intern/MOD_skin.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/modifiers/intern/MOD_skin.c b/source/blender/modifiers/intern/MOD_skin.c
index 3b92303d2c5..9fe1dad1fff 100644
--- a/source/blender/modifiers/intern/MOD_skin.c
+++ b/source/blender/modifiers/intern/MOD_skin.c
@@ -28,7 +28,7 @@
/* Implementation based in part off the paper "B-Mesh: A Fast Modeling
* System for Base Meshes of 3D Articulated Shapes" (Zhongping Ji,
* Ligang Liu, Yigang Wang)
- *
+ *
* Note that to avoid confusion with Blender's BMesh data structure,
* this tool is renamed as the Skin modifier.
*
@@ -36,7 +36,7 @@
* http://www.math.zju.edu.cn/ligangliu/CAGD/Projects/BMesh/
*
* The main missing features in this code compared to the paper are:
- *
+ *
* + No mesh evolution. The paper suggests iteratively subsurfing the
* skin output and adapting the output to better conform with the
* spheres of influence surrounding each vertex.