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authorCody Winchester <CodyWinch>2020-03-27 12:56:14 +0300
committerBastien Montagne <b.mont29@gmail.com>2020-03-27 13:12:57 +0300
commitbd86edf11631d597aba19d5d2792590dca832e53 (patch)
tree043d5edd140e77d8626f86dbf66477783ae67250 /source/blender/modifiers/intern/MOD_solidify.c
parentba1f7acc3f5091398c0c1f2eaabfd7546dde39f8 (diff)
Solidify modifier: add option to assign shell & rim geometry to selected vertex groups.
This commit gives the solidify modifier the ability to assign the newly created shell and rim geometries to selected vertex groups. This expands the procedural control over the modifier stack by letting users apply modifiers to the shell geometry without affecting the original geometry. This will be especially helpful for NPR users that use solidify to create backface culling lines on their characters giving them the ability to add displace noise and other effects. Differential Revision: https://developer.blender.org/D6903
Diffstat (limited to 'source/blender/modifiers/intern/MOD_solidify.c')
-rw-r--r--source/blender/modifiers/intern/MOD_solidify.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_solidify.c b/source/blender/modifiers/intern/MOD_solidify.c
index 41852272787..0eed2335ed7 100644
--- a/source/blender/modifiers/intern/MOD_solidify.c
+++ b/source/blender/modifiers/intern/MOD_solidify.c
@@ -62,7 +62,8 @@ static void requiredDataMask(Object *UNUSED(ob),
SolidifyModifierData *smd = (SolidifyModifierData *)md;
/* ask for vertexgroups if we need them */
- if (smd->defgrp_name[0] != '\0') {
+ if (smd->defgrp_name[0] != '\0' || smd->shell_defgrp_name[0] != '\0' ||
+ smd->rim_defgrp_name[0] != '\0') {
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
}