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author | Campbell Barton <ideasman42@gmail.com> | 2013-05-30 21:36:43 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-05-30 21:36:43 +0400 |
commit | 09e11ad6ef1187d581b64a9ac6ebbbb6f056f7d9 (patch) | |
tree | 7f3100eed9f03496573b80ead9a8f3cf32e75b3b /source/blender/modifiers/intern/MOD_solidify.c | |
parent | 1be293629833a43a5ecf3a76c6ed838d183a2683 (diff) |
modifier stack: lazy initialize normals
many modifiers were calculating normals, when those normals were ignored by the next modifier.
now flag normals as dirty and recalculate for modifiers that set use `dependsOnNormals()` callback.
Quick test on mesh with 12 modifiers (mostly build type), calculated normals 6 times, now it only runs once - so this will give some speedup too.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_solidify.c')
-rw-r--r-- | source/blender/modifiers/intern/MOD_solidify.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_solidify.c b/source/blender/modifiers/intern/MOD_solidify.c index c54ed26d47e..ef7f0050bb1 100644 --- a/source/blender/modifiers/intern/MOD_solidify.c +++ b/source/blender/modifiers/intern/MOD_solidify.c @@ -820,7 +820,7 @@ static DerivedMesh *applyModifier( /* must recalculate normals with vgroups since they can displace unevenly [#26888] */ if (dvert) { - CDDM_calc_normals(result); + result->dirty |= DM_DIRTY_NORMALS; } if (numFaces == 0 && numEdges != 0) { |