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authorNathan Letwory <nathan@letworyinteractive.com>2011-03-09 04:13:28 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2011-03-09 04:13:28 +0300
commit3f9bbde4a6668b19a7a7f291dc2305e6341d5b5d (patch)
tree1422c11b03e606fca02651160e8c02b595061307 /source/blender/modifiers/intern/MOD_subsurf.c
parentb3ad45aef6409669bed8ae8b88e74ca9d12b3d72 (diff)
Fix [#26037] Import Collada crashes Blender
Submitted by David Roy Multiple nodes can reference the same geometry, and specify the same materials. This lead to the import code overwriting material mappings of faces in a destructive way. Instead of just writing the material bindings always we now keep book of what geometry+material mapping we've already handled.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_subsurf.c')
0 files changed, 0 insertions, 0 deletions