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authorHans Goudey <h.goudey@me.com>2022-04-26 00:30:06 +0300
committerHans Goudey <h.goudey@me.com>2022-04-26 00:30:06 +0300
commit3b4b2bcb1326fdd15011aade65d55079abd89f38 (patch)
treecd1aa775ef9fd81fab0a937017690ad6882bd439 /source/blender/modifiers/intern/MOD_surface.c
parentc20b99b70c84f089277fa1615efea733b338cdd0 (diff)
Cleanup: Remove redundant vertex normal dirty tags
Applying the coordinates already tags the normals dirty
Diffstat (limited to 'source/blender/modifiers/intern/MOD_surface.c')
-rw-r--r--source/blender/modifiers/intern/MOD_surface.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_surface.c b/source/blender/modifiers/intern/MOD_surface.c
index c2869e590bd..af1de77d8c9 100644
--- a/source/blender/modifiers/intern/MOD_surface.c
+++ b/source/blender/modifiers/intern/MOD_surface.c
@@ -129,7 +129,6 @@ static void deformVerts(ModifierData *md,
MVert *x, *v;
BKE_mesh_vert_coords_apply(surmd->mesh, vertexCos);
- BKE_mesh_normals_tag_dirty(surmd->mesh);
mesh_verts_num = surmd->mesh->totvert;