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authorCampbell Barton <ideasman42@gmail.com>2010-04-12 04:36:50 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-04-12 04:36:50 +0400
commit8c3ab1c2a40c17901546575adda3eba5d76b25ba (patch)
treeea7c1febdbc344c7173a8f9936156b98e680fa47 /source/blender/modifiers/intern/MOD_surface.c
parent7d9898229582b44a525c5752550a2494adaa4fd6 (diff)
- use more inline math funcitons where possible
- swapped in less verbose math functons - modifier include cleanup
Diffstat (limited to 'source/blender/modifiers/intern/MOD_surface.c')
-rw-r--r--source/blender/modifiers/intern/MOD_surface.c49
1 files changed, 5 insertions, 44 deletions
diff --git a/source/blender/modifiers/intern/MOD_surface.c b/source/blender/modifiers/intern/MOD_surface.c
index 7dff94001c8..116483caea6 100644
--- a/source/blender/modifiers/intern/MOD_surface.c
+++ b/source/blender/modifiers/intern/MOD_surface.c
@@ -32,56 +32,17 @@
#include "stddef.h"
#include "string.h"
-#include "stdarg.h"
#include "math.h"
#include "float.h"
-#include "BLI_kdtree.h"
-#include "BLI_rand.h"
-#include "BLI_uvproject.h"
+#include "BLI_math.h"
-#include "MEM_guardedalloc.h"
-
-#include "DNA_armature_types.h"
-#include "DNA_camera_types.h"
-#include "DNA_curve_types.h"
-#include "DNA_key_types.h"
-#include "DNA_material_types.h"
-#include "DNA_object_fluidsim.h"
+#include "DNA_scene_types.h"
+#include "DNA_object_types.h"
+#include "DNA_meshdata_types.h"
-
-#include "BKE_action.h"
-#include "BKE_bmesh.h"
-#include "BKE_cloth.h"
+#include "MEM_guardedalloc.h"
#include "BKE_cdderivedmesh.h"
-#include "BKE_displist.h"
-#include "BKE_fluidsim.h"
-#include "BKE_global.h"
-#include "BKE_multires.h"
-#include "BKE_key.h"
-#include "BKE_lattice.h"
-#include "BKE_material.h"
-#include "BKE_mesh.h"
-#include "BKE_modifier.h"
-#include "BKE_object.h"
-#include "BKE_paint.h"
-#include "BKE_particle.h"
-#include "BKE_pointcache.h"
-#include "BKE_scene.h"
-#include "BKE_smoke.h"
-#include "BKE_softbody.h"
-#include "BKE_subsurf.h"
-#include "BKE_texture.h"
-
-#include "depsgraph_private.h"
-#include "BKE_deform.h"
-#include "BKE_shrinkwrap.h"
-
-#include "LOD_decimation.h"
-
-#include "CCGSubSurf.h"
-
-#include "RE_shader_ext.h"
#include "MOD_modifiertypes.h"
#include "MOD_util.h"