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authorHans Goudey <h.goudey@me.com>2022-09-07 08:06:31 +0300
committerHans Goudey <h.goudey@me.com>2022-09-07 08:06:31 +0300
commitbe038b844cb53bc228d3e98bfe09071560930cde (patch)
tree13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/modifiers/intern/MOD_surfacedeform.c
parent20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff)
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons` in the API added in 05952aa94d33eeb50. This aligns better with existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_surfacedeform.c')
-rw-r--r--source/blender/modifiers/intern/MOD_surfacedeform.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/modifiers/intern/MOD_surfacedeform.c b/source/blender/modifiers/intern/MOD_surfacedeform.c
index 50071cad1b9..e0083b37ef0 100644
--- a/source/blender/modifiers/intern/MOD_surfacedeform.c
+++ b/source/blender/modifiers/intern/MOD_surfacedeform.c
@@ -1171,8 +1171,8 @@ static bool surfacedeformBind(Object *ob,
Mesh *mesh)
{
BVHTreeFromMesh treeData = {NULL};
- const MVert *mvert = BKE_mesh_vertices(target);
- const MPoly *mpoly = BKE_mesh_polygons(target);
+ const MVert *mvert = BKE_mesh_verts(target);
+ const MPoly *mpoly = BKE_mesh_polys(target);
const MEdge *medge = BKE_mesh_edges(target);
const MLoop *mloop = BKE_mesh_loops(target);
uint tedges_num = target->totedge;