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author | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
commit | be038b844cb53bc228d3e98bfe09071560930cde (patch) | |
tree | 13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/modifiers/intern/MOD_surfacedeform.c | |
parent | 20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff) |
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons`
in the API added in 05952aa94d33eeb50. This aligns better with
existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_surfacedeform.c')
-rw-r--r-- | source/blender/modifiers/intern/MOD_surfacedeform.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/modifiers/intern/MOD_surfacedeform.c b/source/blender/modifiers/intern/MOD_surfacedeform.c index 50071cad1b9..e0083b37ef0 100644 --- a/source/blender/modifiers/intern/MOD_surfacedeform.c +++ b/source/blender/modifiers/intern/MOD_surfacedeform.c @@ -1171,8 +1171,8 @@ static bool surfacedeformBind(Object *ob, Mesh *mesh) { BVHTreeFromMesh treeData = {NULL}; - const MVert *mvert = BKE_mesh_vertices(target); - const MPoly *mpoly = BKE_mesh_polygons(target); + const MVert *mvert = BKE_mesh_verts(target); + const MPoly *mpoly = BKE_mesh_polys(target); const MEdge *medge = BKE_mesh_edges(target); const MLoop *mloop = BKE_mesh_loops(target); uint tedges_num = target->totedge; |