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authorCampbell Barton <ideasman42@gmail.com>2013-06-03 03:20:49 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-06-03 03:20:49 +0400
commitdfad9b0c09eed2de2c3bedd64691bf11f637725c (patch)
tree86298761e9883ca7dc83b3b5a24a859bdd07bfce /source/blender/modifiers/intern/MOD_triangulate.c
parent99b55ef6eb7d677ead66b4166afe45688147a5b3 (diff)
fix [#35555] Collada: export destroys mesh in some cases
add arguments to calculate normals when converting to bmesh: BM_mesh_bm_from_me, DM_to_bmesh This gives some speedup to undo (which didnt need to re-calculate vertex normals), and array modifier which doesnt need to calculate face normals at all
Diffstat (limited to 'source/blender/modifiers/intern/MOD_triangulate.c')
-rw-r--r--source/blender/modifiers/intern/MOD_triangulate.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_triangulate.c b/source/blender/modifiers/intern/MOD_triangulate.c
index fd0bc218bc4..9155aa0044b 100644
--- a/source/blender/modifiers/intern/MOD_triangulate.c
+++ b/source/blender/modifiers/intern/MOD_triangulate.c
@@ -40,7 +40,7 @@ static DerivedMesh *triangulate_dm(DerivedMesh *dm, const int flag)
int total_edges, i;
MEdge *me;
- bm = DM_to_bmesh(dm);
+ bm = DM_to_bmesh(dm, true);
BM_mesh_triangulate(bm, (flag & MOD_TRIANGULATE_BEAUTY), false, NULL, NULL);