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authorBastien Montagne <montagne29@wanadoo.fr>2019-02-28 20:03:48 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-02-28 22:47:50 +0300
commit7d0fcaa69a64eed8a37598213b120582f12fb437 (patch)
treec41d26ad89de03e2916f518f663ca9f16cc1f814 /source/blender/modifiers/intern/MOD_triangulate.c
parentf95f1a47b4dcf3ce2a41362eb1f1655b9e6f545a (diff)
'Fix' T61942: Triangulate modifier breaks custom normals.
Not a bug, but supporting preservation of custom normals in that specific modifier makes sense, in game pipeline contexts. Could also ease work of IO add-ons that want to export triangulated geometry...
Diffstat (limited to 'source/blender/modifiers/intern/MOD_triangulate.c')
-rw-r--r--source/blender/modifiers/intern/MOD_triangulate.c52
1 files changed, 48 insertions, 4 deletions
diff --git a/source/blender/modifiers/intern/MOD_triangulate.c b/source/blender/modifiers/intern/MOD_triangulate.c
index 2baaff9a676..4f6276492ea 100644
--- a/source/blender/modifiers/intern/MOD_triangulate.c
+++ b/source/blender/modifiers/intern/MOD_triangulate.c
@@ -18,6 +18,8 @@
* \ingroup modifiers
*/
+#include "MEM_guardedalloc.h"
+
#include "BLI_utildefines.h"
#include "DNA_mesh_types.h"
@@ -32,26 +34,68 @@
#include "MOD_modifiertypes.h"
-static Mesh *triangulate_mesh(Mesh *mesh, const int quad_method, const int ngon_method)
+static Mesh *triangulate_mesh(Mesh *mesh, const int quad_method, const int ngon_method, const int flag)
{
Mesh *result;
BMesh *bm;
int total_edges, i;
MEdge *me;
+ CustomDataMask cddata_masks = CD_MASK_ORIGINDEX;
+
+ bool keep_clnors = (flag & MOD_TRIANGULATE_KEEP_CUSTOMLOOP_NORMALS) != 0;
+
+ if (keep_clnors) {
+ BKE_mesh_calc_normals_split(mesh);
+ /* We need that one to 'survive' to/from BMesh conversions. */
+ CustomData_clear_layer_flag(&mesh->ldata, CD_NORMAL, CD_FLAG_TEMPORARY);
+ cddata_masks |= CD_MASK_NORMAL; /* TODO: once D4421 is in, only request CD_NORMAL on loop data... */
+ }
bm = BKE_mesh_to_bmesh_ex(
mesh,
&((struct BMeshCreateParams){0}),
&((struct BMeshFromMeshParams){
.calc_face_normal = true,
- .cd_mask_extra = CD_MASK_ORIGINDEX,
+ .cd_mask_extra = cddata_masks,
}));
BM_mesh_triangulate(bm, quad_method, ngon_method, false, NULL, NULL, NULL);
- result = BKE_mesh_from_bmesh_for_eval_nomain(bm, 0);
+ result = BKE_mesh_from_bmesh_for_eval_nomain(bm, cddata_masks);
BM_mesh_free(bm);
+
+ if (keep_clnors) {
+ bool free_pnors = false;
+ float (*pnors)[3] = CustomData_get_layer(&result->pdata, CD_NORMAL);
+ if (pnors == NULL) {
+ pnors = MEM_mallocN(sizeof(*pnors) * result->totpoly, __func__);
+ BKE_mesh_calc_normals_poly(
+ result->mvert, NULL, result->totvert,
+ result->mloop, result->mpoly, result->totloop, result->totpoly, pnors, false);
+ free_pnors = true;
+ }
+
+ float (*lnors)[3] = CustomData_get_layer(&result->ldata, CD_NORMAL);
+ short (*clnors)[2] = CustomData_get_layer(&result->ldata, CD_CUSTOMLOOPNORMAL);
+ if (clnors == NULL) {
+ clnors = CustomData_add_layer(&result->ldata, CD_CUSTOMLOOPNORMAL, CD_CALLOC, NULL, result->totloop);
+ }
+
+ BKE_mesh_normals_loop_custom_set(
+ result->mvert, result->totvert,
+ result->medge, result->totedge,
+ result->mloop, lnors, result->totloop,
+ result->mpoly, pnors, result->totpoly, clnors);
+
+ /* Do some cleanup, we do not want those temp data to stay around. */
+ CustomData_set_layer_flag(&mesh->ldata, CD_NORMAL, CD_FLAG_TEMPORARY);
+ CustomData_set_layer_flag(&result->ldata, CD_NORMAL, CD_FLAG_TEMPORARY);
+ if (free_pnors) {
+ MEM_freeN(pnors);
+ }
+ }
+
total_edges = result->totedge;
me = result->medge;
@@ -82,7 +126,7 @@ static Mesh *applyModifier(
{
TriangulateModifierData *tmd = (TriangulateModifierData *)md;
Mesh *result;
- if (!(result = triangulate_mesh(mesh, tmd->quad_method, tmd->ngon_method))) {
+ if (!(result = triangulate_mesh(mesh, tmd->quad_method, tmd->ngon_method, tmd->flag))) {
return mesh;
}