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authorAntonio Vazquez <blendergit@gmail.com>2022-11-07 18:12:16 +0300
committerAntonio Vazquez <blendergit@gmail.com>2022-11-07 18:12:16 +0300
commit410b87ca781d6b6b061bab0440005ac1ab82688f (patch)
tree185338c288c87828322ac3bd31355abd5290e737 /source/blender/modifiers/intern/MOD_ui_common.c
parent2b9994257fbc9ef486165c6d0c5815f40f890124 (diff)
parent95631c94c4bd08f8a7e9c713f624e934eb7eb7ae (diff)
Merge branch 'master' into temp-gpencil-automask
Diffstat (limited to 'source/blender/modifiers/intern/MOD_ui_common.c')
-rw-r--r--source/blender/modifiers/intern/MOD_ui_common.c27
1 files changed, 26 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_ui_common.c b/source/blender/modifiers/intern/MOD_ui_common.c
index c027cae8cdb..e882435077a 100644
--- a/source/blender/modifiers/intern/MOD_ui_common.c
+++ b/source/blender/modifiers/intern/MOD_ui_common.c
@@ -326,8 +326,33 @@ static void modifier_panel_header(const bContext *C, Panel *panel)
}
} /* Tessellation point for curve-typed objects. */
else if (ELEM(ob->type, OB_CURVES_LEGACY, OB_SURF, OB_FONT)) {
+ /* Smooth modifier can work with tessellated curves only (works on mesh edges explicitly). */
+ if (md->type == eModifierType_Smooth) {
+ /* Add button (appearing to be OFF) and add tip why this can't be changed. */
+ sub = uiLayoutRow(row, true);
+ uiBlock *block = uiLayoutGetBlock(sub);
+ static int apply_on_spline_always_off_hack = 0;
+ uiBut *but = uiDefIconButBitI(block,
+ UI_BTYPE_TOGGLE,
+ eModifierMode_ApplyOnSpline,
+ 0,
+ ICON_SURFACE_DATA,
+ 0,
+ 0,
+ UI_UNIT_X - 2,
+ UI_UNIT_Y,
+ &apply_on_spline_always_off_hack,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ TIP_("Apply on Spline"));
+ UI_but_disable(
+ but, TIP_("This modifier can only deform filled curve/surface, not the control points"));
+ buttons_number++;
+ }
/* Some modifiers can work with pre-tessellated curves only. */
- if (ELEM(md->type, eModifierType_Hook, eModifierType_Softbody, eModifierType_MeshDeform)) {
+ else if (ELEM(md->type, eModifierType_Hook, eModifierType_Softbody, eModifierType_MeshDeform)) {
/* Add button (appearing to be ON) and add tip why this can't be changed. */
sub = uiLayoutRow(row, true);
uiBlock *block = uiLayoutGetBlock(sub);