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authorBastien Montagne <montagne29@wanadoo.fr>2018-05-07 19:14:15 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-05-07 19:18:05 +0300
commit15f9ca05d1307dcaf63f9ead81ea95283b9484e5 (patch)
tree03ee540c8826c5c757ea3b1e554f69eafe7ee809 /source/blender/modifiers/intern/MOD_util.c
parentac6d59db6911759d166642e0ff37005f3190b4e1 (diff)
Modifier stack: add new get_texture_coords_mesh() helper.
Will eventually fully replace get_texture_coords().
Diffstat (limited to 'source/blender/modifiers/intern/MOD_util.c')
-rw-r--r--source/blender/modifiers/intern/MOD_util.c77
1 files changed, 77 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index e59d7200880..a5e4a33b791 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -67,6 +67,83 @@ void modifier_init_texture(const Scene *scene, Tex *tex)
}
}
+/* TODO to be renamed to get_texture_coords once we are done with moving modifiers to Mesh. */
+void get_texture_coords_mesh(
+ MappingInfoModifierData *dmd,
+ Object *ob,
+ Mesh *mesh,
+ float (*r_texco)[3])
+{
+ const int numVerts = mesh->totvert;
+ int i;
+ int texmapping = dmd->texmapping;
+ float mapob_imat[4][4];
+
+ if (texmapping == MOD_DISP_MAP_OBJECT) {
+ if (dmd->map_object)
+ invert_m4_m4(mapob_imat, dmd->map_object->obmat);
+ else /* if there is no map object, default to local */
+ texmapping = MOD_DISP_MAP_LOCAL;
+ }
+
+ /* UVs need special handling, since they come from faces */
+ if (texmapping == MOD_DISP_MAP_UV) {
+ if (CustomData_has_layer(&mesh->ldata, CD_MLOOPUV)) {
+ MPoly *mpoly = mesh->mpoly;
+ MPoly *mp;
+ MLoop *mloop = mesh->mloop;
+ BLI_bitmap *done = BLI_BITMAP_NEW(numVerts, __func__);
+ const int numPolys = mesh->totpoly;
+ char uvname[MAX_CUSTOMDATA_LAYER_NAME];
+ MLoopUV *mloop_uv;
+
+ CustomData_validate_layer_name(&mesh->ldata, CD_MLOOPUV, dmd->uvlayer_name, uvname);
+ mloop_uv = CustomData_get_layer_named(&mesh->ldata, CD_MLOOPUV, uvname);
+
+ /* verts are given the UV from the first face that uses them */
+ for (i = 0, mp = mpoly; i < numPolys; ++i, ++mp) {
+ unsigned int fidx = mp->totloop - 1;
+
+ do {
+ unsigned int lidx = mp->loopstart + fidx;
+ unsigned int vidx = mloop[lidx].v;
+
+ if (!BLI_BITMAP_TEST(done, vidx)) {
+ /* remap UVs from [0, 1] to [-1, 1] */
+ r_texco[vidx][0] = (mloop_uv[lidx].uv[0] * 2.0f) - 1.0f;
+ r_texco[vidx][1] = (mloop_uv[lidx].uv[1] * 2.0f) - 1.0f;
+ BLI_BITMAP_ENABLE(done, vidx);
+ }
+
+ } while (fidx--);
+ }
+
+ MEM_freeN(done);
+ return;
+ }
+ else {
+ /* if there are no UVs, default to local */
+ texmapping = MOD_DISP_MAP_LOCAL;
+ }
+ }
+
+ MVert *mv = mesh->mvert;
+ for (i = 0; i < numVerts; ++i, ++mv, ++r_texco) {
+ switch (texmapping) {
+ case MOD_DISP_MAP_LOCAL:
+ copy_v3_v3(*r_texco, mv->co);
+ break;
+ case MOD_DISP_MAP_GLOBAL:
+ mul_v3_m4v3(*r_texco, ob->obmat, mv->co);
+ break;
+ case MOD_DISP_MAP_OBJECT:
+ mul_v3_m4v3(*r_texco, ob->obmat, mv->co);
+ mul_m4_v3(mapob_imat, *r_texco);
+ break;
+ }
+ }
+}
+
void get_texture_coords(MappingInfoModifierData *dmd, Object *ob,
DerivedMesh *dm,
float (*co)[3], float (*texco)[3],