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authorCampbell Barton <ideasman42@gmail.com>2013-05-30 21:36:43 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-05-30 21:36:43 +0400
commit09e11ad6ef1187d581b64a9ac6ebbbb6f056f7d9 (patch)
tree7f3100eed9f03496573b80ead9a8f3cf32e75b3b /source/blender/modifiers/intern/MOD_util.c
parent1be293629833a43a5ecf3a76c6ed838d183a2683 (diff)
modifier stack: lazy initialize normals
many modifiers were calculating normals, when those normals were ignored by the next modifier. now flag normals as dirty and recalculate for modifiers that set use `dependsOnNormals()` callback. Quick test on mesh with 12 modifiers (mostly build type), calculated normals 6 times, now it only runs once - so this will give some speedup too.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_util.c')
-rw-r--r--source/blender/modifiers/intern/MOD_util.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index 1084023fcf0..c3748ce0265 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -184,11 +184,9 @@ DerivedMesh *get_cddm(Object *ob, struct BMEditMesh *em, DerivedMesh *dm, float
else {
dm = CDDM_copy(dm);
CDDM_apply_vert_coords(dm, vertexCos);
+ dm->dirty |= DM_DIRTY_NORMALS;
}
- if (dm)
- CDDM_calc_normals(dm);
-
return dm;
}
@@ -204,7 +202,7 @@ DerivedMesh *get_dm(Object *ob, struct BMEditMesh *em, DerivedMesh *dm, float (*
if (vertexCos) {
CDDM_apply_vert_coords(dm, vertexCos);
- //CDDM_calc_normals(dm);
+ dm->dirty |= DM_DIRTY_NORMALS;
}
if (orco)