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authorLukas Toenne <lukas.toenne@googlemail.com>2011-11-13 16:17:27 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2011-11-13 16:17:27 +0400
commit11c83d843206648a33bcc8b4d754577ec0a51d2a (patch)
tree58af33c372ba5d77f68d6ed7b37e5aecd6e6c678 /source/blender/modifiers/intern/MOD_util.c
parentb1019a56b54294fc91293c5c43ef46d54950ae84 (diff)
Ocean Sim modifier patch
by Matt Ebb, Hamed Zaghaghi This adds a new Modifier "Ocean" to simulate large-scale wave motion. Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3] The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled. [1] http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean [2] http://www.savetheoceansim.com [3] http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
Diffstat (limited to 'source/blender/modifiers/intern/MOD_util.c')
-rw-r--r--source/blender/modifiers/intern/MOD_util.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index 38abb96aa7c..01c7f31b67a 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -260,6 +260,7 @@ void modifier_type_init(ModifierTypeInfo *types[])
INIT_TYPE(Collision);
INIT_TYPE(Boolean);
INIT_TYPE(MeshDeform);
+ INIT_TYPE(Ocean);
INIT_TYPE(ParticleSystem);
INIT_TYPE(ParticleInstance);
INIT_TYPE(Explode);