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authorJacques Lucke <jacques@blender.org>2020-05-13 13:39:17 +0300
committerJacques Lucke <jacques@blender.org>2020-05-13 13:39:17 +0300
commitb55c78a289c600696282f97191d6e800a1c1ac34 (patch)
treea17132a55b05b0e90e5a1ed4ada7d153b9d4e116 /source/blender/modifiers/intern/MOD_util.c
parent23fd95458c264dc53f5ce94cd2c65404a69d0f6f (diff)
Simulation: Add modifier to access simulation data
For now the "Simulation" modifier only exists for point cloud objects, because we need this for the particle system. Right now, the modifier is doing nothing. There is a new `DEG_add_simulation_relation` function that is used by the modifier to make sure that the simulation is evaluated before the modifier is executed. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D7549
Diffstat (limited to 'source/blender/modifiers/intern/MOD_util.c')
-rw-r--r--source/blender/modifiers/intern/MOD_util.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index f6b7c829c13..bd453c24a31 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -337,5 +337,6 @@ void modifier_type_init(ModifierTypeInfo *types[])
INIT_TYPE(MeshSequenceCache);
INIT_TYPE(SurfaceDeform);
INIT_TYPE(WeightedNormal);
+ INIT_TYPE(Simulation);
#undef INIT_TYPE
}