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authorJacques Lucke <jacques@blender.org>2020-09-29 17:02:40 +0300
committerJacques Lucke <jacques@blender.org>2020-09-29 17:03:30 +0300
commit5845c06a63a6b96f038f5a46d538b0f9737102e9 (patch)
tree9a2bf0a1e90e6e37c60fcbf357c64874f258ab86 /source/blender/modifiers/intern/MOD_util.c
parente12767a0352a9e113892b4a07c6c8446d3ff361f (diff)
Volumes: new Mesh to Volume modifier
This modifier can only be added to Volume objects. It takes a mesh as input and generates a "density" grid near the surface or in the enclosed volume. Ref T73201. Reviewers: brecht Differential Revision: https://developer.blender.org/D9032
Diffstat (limited to 'source/blender/modifiers/intern/MOD_util.c')
-rw-r--r--source/blender/modifiers/intern/MOD_util.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index cc844e53603..75436435e97 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -343,5 +343,6 @@ void modifier_type_init(ModifierTypeInfo *types[])
INIT_TYPE(SurfaceDeform);
INIT_TYPE(WeightedNormal);
INIT_TYPE(Simulation);
+ INIT_TYPE(MeshToVolume);
#undef INIT_TYPE
}